Is there anything worse than missing a move that would have defeated your opponent? Most moves in the world of Pokémon have good or even perfect accuracy, meaning you’ll land most of your attacks. But, there are also a ton that have pretty terrible accuracy. This is often to balance out how powerful or strong they are.

Almost every move has an accuracy of at least 75 percent, but there are a few that dip below this. These will not land as often as many people would like, but when they do, they’re pretty powerful. Here are the lowest-accuracy moves.

10 Thunder & Blizzard (70%)

Both of these moves have an accuracy of 70 percent. It’s not terrible, but it’ll miss more often than you’d like. If the opponent does anything to lower your accuracy or raise their own evasion, these two moves suddenly become infuriating.

However, this accuracy rating is meant to balance out their whopping 110 power. They form a bit of a trio with Fire Blast, which has 85 percent accuracy and the same power level. If you don’t like missing, opt for Flamethrower, Thunderbolt, and Ice Beam instead, which have 90 power but 100 percent accuracy.

9 Hypnosis (60%)

Many of the moves that have low accuracy are ones that inflict status conditions. That is, sleep, paralysis, freeze, burn, poison, confusion, and more. These status conditions are very powerful and are often used to make or break important battles. Rightfully, the moves that inflict them shouldn’t be able to hit every time.

Hypnosis is one of these, causing sleep. If it lands, there is a full chance it will put the opponent to sleep for a few turns. It has an accuracy of 60 percent, meaning you can’t just put your opponent to sleep every time you try without fail.

8 Grass Whistle (55%)

Another sleep move, this time a Grass-type one instead of Hypnosis’ Psychic typing. Despite doing the exact same thing, Grass Whistle actually has slightly worse accuracy than its Psychic-type alternate. This move is 55 percent accurate, only 5 percent lower than Hypnosis.

Grass Whistle also has the disadvantage of being resisted by Pokémon with certain abilities. Any Pokémon that has Soundproof is immune to sound-based moves, which Grass Whistle is. It’s unclear why this move was made after Hypnosis already existed, but the typing of them might have something to do with it.

7 Supersonic (55%)

The favorite of Zubats everywhere, this move also has the same accuracy as Grass Whistle — 55 percent. Instead of sleep, though, Supersonic inflicts confusion. A confused Pokémon has a small chance of hitting themselves and causing damage instead of hitting the opponent.

There are many better moves that cause confusion that one should consider instead of Supersonic, as long as the Pokémon has alternate options. Moves like Confusion, Confuse Ray, Swagger, Teeter Dance, and Sweet Kiss are all better in many situations.

6 Sing (55%)

Back to sleep moves! This is another move that will always cause sleep when it lands but has terrible accuracy. Like Grass Whistle, Sing has an accuracy of 55 percent. Sleep is clearly an overpowered status condition, considering how much the games want to prevent it from landing.

While Grass Whistle is Grass-type, Sing is Normal-type. It’s best known as being the go-to move of Jigglypuff in the anime, who is simply trying to perform for an audience but keeps putting them out.

5 Inferno (50%)

Finally, a move that does damage and doesn’t just inflict sleep. Inferno is a Fire-type move that has 50 percent accuracy. It has a nice 100 power for doing a good amount of damage to the opponent, despite its low accuracy.

The reason this move is meant to miss 50 percent of the time is due to its secondary effect. Unlike other Fire-type moves that have a chance to cause a burn, this one will every time it lands. With an overpowered effect like that, the accuracy of the move needs to be nerfed a little bit.

4 Dark Void (50%)

The signature move of Darkrai, this is a fantastic Dark-type move. It will put all adjacent foes to sleep when it lands. It formerly had an accuracy rating of 80 percent, but it seems Game Freak thought that was too overpowered.

In Generation VII, Dark Void’s accuracy was lowered to a disappointing (or amazing, if you’re victim to it often) 50 percent. While it’s still on par with moves like Sing and Grass Whistle, it’s much lower than it used to be. Interestingly, it’s the lowest-accuracy status move.

3 Dynamic Punch (50%)

Here’s a move that’s a bit of a toss-up when deciding if it should be on a Pokémon’s moveset. This Fighting-type move is not very accurate, with an accuracy of 50 percent. But, it has a nice power of 100 and always inflicts confusion when it lands.

Is it worth the low accuracy to put confusion on the opponent? It’ll depend on the situation and which other moves are available to that Pokémon. It’s also available as a TM for many, many Pokémon to learn. It’s a popular move but will frustratingly miss more often than you’d like.

2 Zap Cannon (50%)

Before Generation IV, this move was essentially the Electric-type version of Dynamic Punch. It had a power of 100, accuracy of 50 percent, and would always paralyze when it hit. In Generation IV, its power was raised to 120, making it slightly better than Dynamic Punch in that regard.

Despite its low accuracy, this move is pretty good. Paralysis is a great status condition, as Pokémon cannot recover from it naturally like they can with confusion or sleep. In addition to a 25 percent chance to prevent their moves, Paralysis lowers your opponent’s speed.

1 One-Hit Knockout Moves (30%)

If there were a way to ensure that your move would always knock out the opponent in a single hit, you’d probably rush to teach it to an eligible ‘mon. Moves like Fissure, Sheer Cold, Horn Drill, and Guillotine are all capable of this. If they land, they will automatically finish any opponent, regardless of their health or almost anything else.

The problem is that they have terrible accuracy. Each of these four moves has an accuracy of only 30 percent, meaning they’ll miss a little more than two-thirds of the time. There is a small boost to the accuracy if the target is a lower level than the user. If the target is a higher level than the user, they’ll automatically fail. With such low accuracy, it’s a gamble — but a fun one.

NEXT: 10 Trainers In The Pokémon Games Who Had An Unfairly OP Team, Ranked