The engine creates the sort of situation where you can rip the gun from a helicopter and use it to blow up a tank. It begs for destructive creativity. At one point we filled an enemy with what we can only describe as explosive viral goo, then hurled him as hard as he could at a pair of attack helicopters. He exploded taking the pair of them down. The choppers then incinerated the remaining zombies on the ground. We ran off up a building vertically, chuckling as we went.All this smashing and bashing however does create a serious gameplay risk. At times, from what we played, it is easy to feel totally directionless. Actually making the effort to play the missions rather than just go on a rampage is quite tough. It was a major issue with the original and is something Prototype 2 promises to fix using stronger characters and better incentives to play through the story.
We can’t say yet whether Prototype 2 does what the original couldn’t quite manage. We need a longer play through to say for sure. All the fun is still there, it looks better and the game feels a lot more engaging. The city is also a much more interesting environment to be in. There was still a slight hint there of it not quite being on a par with Infamous 2, which is the go-to game for this sort of super-hero smashing stuff. Still though, it is refreshing to see the standard zombie game handled in such a crazy way. We will have more on Prototype 2 closer to launch, including a full review of the game.